Hey, thought I should probably share some stuff here. Sorry that the wiki hasn't really been maintained much recently, been really busy trying to help out with the update. Anyway, I'll just say stuff in no particular order:
V1.7.0 should be releasing at Saturday, 2nd August at 4:30PM GMT. (expect it to open like realistically 1-5 mins later than 4:30 tho)
Oh, one pretty cool thing that's in the update: canon boss reworks!
Every canon boss has been completely reworked! Stone, TecDev and BassDev also got model updates. Ironically, Bass is the only boss without a rework - he'll get one in v1.7.5. For now though, he's gotten some edits to make him less tedious (such as actually being able to attack him outside of overheat phase)
Oh, and most maps have received edits to make them better! Some range from pretty massive, like with Chapter 3, to leaning more on the Quality of Life side, such as Christmas Wrath's spiral now acting as a conveyor, or adding a new teleport/spawnpoint after Hallo Knight!
Some other miscellaneous changes:
EXP buffed greatly in most chapters and events. Levelling will be a lot easier now!
Mend's level requirement is down to 10 (from 100) - still requires 1 Rebirth
Skill level requirements reduced from 25/50 to 10/30
Almanac button replaced with an in-game class change menu!
Regeneration has been universally buffed - Crusher, for example, regens the slowest at 5%/sec. Was 1%/sec for all classes in v1.4.0.
Wind, Ruby, and Gold ball skins have been bug fixed.
NR1 & NR1 enemy AI have been updated
Hallo FOE should no longer forget how to attack for 7 seconds on phase change
Spectate now automatically spectates someone else on equip. It can also cycle with click/tap - meaning it should work on mobile!
Roblox Leaderboard says which Class people are playing
Class selection screen on join now pans the current spawn point and lobby, allowing you to see people fighting as you decide your class
And more!
Hope ya'll have fun with the update when it drops! It's been a massive undertaking and I'm sorry it's taken so long, but this is a big accomplishment for the game and its future!