This page has been split into 2 tables for easier navigation and formatting. The top table is basic information, while the bottom table includes more advanced statistics. These tables are included in tabbers, to make navigation much easier.
If a common special trait is present between enemies of a chapter/event, it will be noted before the tables to save space, and will not be mentioned in the special traits column, having a 'None' in place if no other special traits are applicable.
Have any suggestions or information to help? Simply make a comment!
Basic information
Image | Name | Appearances | Difficulty | Special traits | Mysteliate immunities |
---|---|---|---|---|---|
Monster | Before Lord of the Shadows | None | None | ||
Shine | After Lord of the Shadows, before Reflectar | None | None | ||
Z0mbie | After Reflectar, before Origin Zombie | None | None | ||
Robot | After Origin Zombie, before Energon | None | None | ||
Noob | After Energon, before Noob King | None | None | ||
Ice Golem | After Noob King, before Frezaar | None | None |
Statistics
Name | Point reward | EXP reward | Health | Defence |
---|---|---|---|---|
Monster | 6 | 6 | 20 | 0 |
Shine | 6 | 6 | 30 | 0 |
Z0mbie | 8 | 8 | 40 | 0 |
Robot | 9 | 9 | 50 | 0 |
Noob | 10 | 10 | 60 | 0 |
Ice Golem | 11 | 11 | 70 | 0 |
Basic information
Image | Name | Appearances | Difficulty | Special traits | Mysteliate immunities |
---|---|---|---|---|---|
Knight | Before Defender and Chapter 3 | None | None |
Statistics
Name | Point reward | EXP reward | Health | Defence |
---|---|---|---|---|
Knight | 20 | 0 | 200 | 0 |
Basic information
Image | Name | Appearances | Difficulty | Special traits | Mysteliate immunities |
---|---|---|---|---|---|
Knight | Chapter 2 and after the first obstacle course, before the Chartreuse Knights | None | None | ||
Chartreuse Knight | After the Knights, before Chartreuse | None | None | ||
Grimgold Knight | After the Chartreuse Knights, before Grimgold | None | None | ||
Azure Knight | After the Grimgold Knights, before Azuran | None | None |
Statistics
Name | Point reward | EXP reward | Health | Defence |
---|---|---|---|---|
Knight | 20 | 0 | 200 | 0 |
Chartreuse Knight | 40 | 40 | 300 | 0 |
Grimgold Knight | 50 | 50 | 350 | 0 |
Azure Knight | 60 | 60 | 400 | 0 |
Basic information
Image | Name | Appearances | Difficulty | Special traits | Mysteliate immunities |
---|---|---|---|---|---|
Rock Monster | At the start of the chapter, right before Stone | None | None | ||
Water Monster | After Stone, and right before Aqua | None | None | ||
Armoured Monster | After Aqua, and a player completes the rock climbing obby. | None | None |
Statistics
Name | Point reward | EXP reward | Health | Defence |
---|---|---|---|---|
Rock Monster | 70 | 70 | 500 | 0 |
Water Monster | 80 | 80 | 550 | 0 |
Armoured Monster | 90 | 90 | 600 | 0 |
Basic information
Image | Name | Appearances | Difficulty | Special traits | Mysteliate immunities |
---|---|---|---|---|---|
Defence Robot | Throughout the chapter, from after the first obstacle course to during the generator fight. | None | None |
Statistics
Name | Point reward | EXP reward | Health | Defence |
---|---|---|---|---|
Defence Robot | 60 | 60 | 800 | 0 |
Basic information
All enemies can push both enemies and players alike, apart from Soul Tanks and Mini Soul'Gees.
All enemies deal damage to the Soul Castle when making contact with the gate.
- Soul Noobs, Soul Guests and Mini Soul'Gees deal 5 damage to the Soul Castle.
- Soul Warriors, Soul Berzerkers and Soul Ravagers deal 10 damage to the Soul Castle.
- Soul Tanks deal 12 damage to the Soul Castle.
Statistics
Basic information
All enemies can push both enemies and players alike, apart from Soulless Tanks, Soulless Bombers and Mini Soulless'Gees.
All enemies have a chance when spawning to either act as normal, or to permanently target the Soul Castle.
All enemies deal damage to the Soul Castle when making contact with the gate.
- Soulless Noobs and Soulless Guests deal 5 damage to the Soul Castle.
- Soulless Warriors, Soulless Berzerkers, Soulless Ravagers and Soulless Tanks deal 10 damage to the Soul Castle.
- Minion Soul'Gees deal 12 damage to the Soul Castle.
- Soulless Bombers deal 20 damage to the Soul Castle.
Image | Name | Appearances & difficulty | Special traits | Mysteliate immunities |
---|---|---|---|---|
Soulless Noob | Deals 30 damage on contact. | |||
Soulless Guest | None | |||
Soulless Warrior | None | |||
Soulless Berzerker | Occasionally spins, increasing movement speed. | None | ||
Soulless Ravager | Blocks projectiles with claws, and uses a variety of swipes. | |||
Soulless Bomber | Blocks projectiles with bomb, explodes and deals 80 damage in an area on contact with a player or the Soul Castle. | |||
Soulless Tank | When close to a player, it slowly raises its arms then smashes the ground, creating a small shockwave with high damage and knockback. Automatically targets the Soul Castle after staying alive for a certain time. | + (Weegee summoned only) | ||
Minion Soul'Gee | Explodes and deals 80 damage in an area on contact with a player or the Soul Castle. | |||
Statistics
Basic information
Most enemies (excluding Shadow of Noob 1 and Shadow of Noob 2) have a random follow pattern. This means they may sometimes go slightly to the left or right of their target.
RandomNoob1, RandomNoob2, RandomNoob3, RandomNoob4, Stone Noob, Corroded Noob, Steel Noob and Spammer Noob can all wield a variety of items.
Image | Name | Appearances & difficulty | Special traits | Mysteliate immunities |
---|---|---|---|---|
SwordNoob1 | None | None? | ||
RandomNoob1 | None | None? | ||
SwordNoob2 | None | None? | ||
RandomNoob2 | None | None? | ||
FreezeNoob3 | None, but is meant to shoot freezing bolts. | None? | ||
RandomNoob3 | None | None? | ||
SwordNoob4 | None | None? | ||
FreezeNoob4 | None, but is meant to shoot freezing bolts. | None? | ||
RandomNoob4 | None | None? | ||
StoneNoob | None | None? | ||
InvisNoob | Mostly invisible. | None? | ||
CorrodedNoob | None | None? | ||
SkeletonNoob | None | None? | ||
SteelNoob | None | None? | ||
HammerNoob | Occasionally swings his hammer, dealing damage and forcing opponents to sit. | None? | ||
SpeedHackerNoob | Runs at extreme speeds towards the nearest player. | None? | ||
SiegeNoob | Uses his weapon to block projectiles and deal 50 damage, forcing opponents to sit. | None? | ||
Giant Noob | None | None? | ||
SpammerNoob | Covers the player's screen with lots of spam text upon hit, lasting a short bit. | None? | ||
HpHackerNoob | None | None? | ||
SuperHammerNoob | Occasionally swings his hammer, dealing damage and forcing opponents to sit. | None? | ||
FlamerRayNoob | Fires bolts of flame which deal continuous damage in increments of 10 for each body part hit. | None? | ||
SuperSiegeNoob | Uses his weapon to block projectiles and deal 80 damage, forcing opponents to sit. | None? | ||
Shadow of Noob | Both the shield and the sword block projectiles, uses a variety of moves to attack players. When not attacking, the shadow exposes its body by putting its shield to the side. | |||
Shadow of Noob 2 | Uses a variety of moves to attack players. | |||
Statistics
Unlike other chapters and events, most enemies in the NR2 event often have fixed damage upon contact which has a cooldown. Enemies which do not use this fixed damage feature will have an N/A in the 'Contact Damage' column.
Basic information
Image | Name | Appearances | Difficulty | Special traits | Mysteliate immunities |
---|---|---|---|---|---|
Ice Knight | Throughout the event, from the start to before the MerryWrath fight. | None | None |
Statistics
Name | Point reward | EXP reward | Health | Defence |
---|---|---|---|---|
Ice Knight | 0 | 0 | 15,000? | ? |
Basic information
Image | Name | Appearances & difficulty | Special traits | Mysteliate immunities |
---|---|---|---|---|
Grass Knight | Throughout the event, from the start to before the SpringWrath fight. | None | None | |
Sentinel Knight | During the Spring FOE fight during his second phase. | For each Sentinel Knight alive, Spring FOE gains 10% additional defense. If there are enough knights alive at once, players start to deal negative damage and heal Spring FOE. | None | |
Statistics
Name | Point reward | EXP reward | Health | Defence |
---|---|---|---|---|
Grass Knight | 150 | 0 | 18,000 | 0 |
Sentinel Knight | 200 | 0 | 20,000 | 0 |
Basic information
Image | Name | Appearances & difficulty | Special traits | Mysteliate immunities |
---|---|---|---|---|
Zombie | None | None? | ||
Demon Knight | None | None? | ||
Devil Knight | None | None? | ||
HalloOrb | Fires an orb every second at the nearest player, dealing 30 damage. Fires twice per second during Crisis HalloWrath phase 2. | |||
BindingBriar | Spawns around all players, trapping them until enough damage is dealt. | + (bugged) | ||
Statistics
Name | Point reward | EXP reward | Health | Defence |
---|---|---|---|---|
Zombie | 8 | 8 | ? | ? |
Demon Knight | ? | 8 | ? | ? |
Devil Knight | ? | 8 | ? | ? |
HalloOrb | ? | 100 | 15,000? | 0 |
BindingBriar | ? | 0 | 20,000? | ? |
Basic information
Statistics
Name | Point reward | EXP reward | Health | Defence | Arcade Force |
---|---|---|---|---|---|
Glitchster | ??? | ??? | ??? | 0 | 10 |
Glitch Warrior | ??? | ??? | ??? | 0 | 25 |
Glitch Ravager | ??? | ??? | ??? | 0 | 35 |
Glitch Trooper | ??? | ??? | ??? | 0 | 20 |
Glitched Rocky | ??? | ??? | ??? | 0 | 30 |
Glitched Water | ??? | ??? | ??? | 0 | 40 |
Glitch Tank | ??? | ??? | ??? | 0 | 50 |
Basic information
All enemies have a chance when spawning to target exclusively the HyperCube, an object in DAL2 that players must protect.
Statistics
Name | Point reward | EXP reward | Health | Defence | Arcade Force |
---|---|---|---|---|---|
Glitch Noob | 75 | 0 | ??? | 0 | 110 |
Glitch Knight | 200 | 0 | ??? | 10 | 125 |
Glitch Ranger | 600 | 0 | ??? | 10 | 120 |
Glitch Invis | 500 | 0 | ??? | 70 (temp) 0 |
130 |
Glitch FlamerRay | 1,400 | 0 | ??? | 20 | 145 |
Glitch Siege | 1,500 | 0 | ??? | 30 | 150 |