Boss Fighting Stages Rebirth Wikia
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This page has been split into 2 tables for easier navigation and formatting. The top table is basic information, while the bottom table includes more advanced statistics. These tables are included in tabbers, to make navigation much easier.

If a common special trait is present between enemies of a chapter/event, it will be noted before the tables to save space, and will not be mentioned in the special traits column, having a 'None' in place if no other special traits are applicable.

Have any suggestions or information to help? Simply make a comment!

Basic information

Image Name Appearances Difficulty Special traits Mysteliate immunities
Monster Before Lord of the Shadows
None None
Shine After Lord of the Shadows, before Reflectar
None None
Z0mbie After Reflectar, before Origin Zombie
None None
Robot After Origin Zombie, before Energon
None None
Noob After Energon, before Noob King
None None
Ice Golem After Noob King, before Frezaar
None None

Statistics

Name Point reward EXP reward Health Defence
Monster 6 6 20 0
Shine 6 6 30 0
Z0mbie 8 8 40 0
Robot 9 9 50 0
Noob 10 10 60 0
Ice Golem 11 11 70 0

Basic information

Image Name Appearances Difficulty Special traits Mysteliate immunities
Knight Before Defender and Chapter 3
None None

Statistics

Name Point reward EXP reward Health Defence
Knight 20 0 200 0

Basic information

Image Name Appearances Difficulty Special traits Mysteliate immunities
Knight Chapter 2 and after the first obstacle course, before the Chartreuse Knights
None None
Chartreuse Knight After the Knights, before Chartreuse
None None
Grimgold Knight After the Chartreuse Knights, before Grimgold
None None
Azure Knight After the Grimgold Knights, before Azuran
None None

Statistics

Name Point reward EXP reward Health Defence
Knight 20 0 200 0
Chartreuse Knight 40 40 300 0
Grimgold Knight 50 50 350 0
Azure Knight 60 60 400 0

Basic information

Image Name Appearances Difficulty Special traits Mysteliate immunities
Rock Monster At the start of the chapter, right before Stone
None None
Water Monster After Stone, and right before Aqua
None None
Armoured Monster After Aqua, and a player completes the rock climbing obby.
None None

Statistics

Name Point reward EXP reward Health Defence
Rock Monster 70 70 500 0
Water Monster 80 80 550 0
Armoured Monster 90 90 600 0

Basic information

Image Name Appearances Difficulty Special traits Mysteliate immunities
Defence Robot Throughout the chapter, from after the first obstacle course to during the generator fight.
None None

Statistics

Name Point reward EXP reward Health Defence
Defence Robot 60 60 800 0

Basic information

All enemies can push both enemies and players alike, apart from Soul Tanks and Mini Soul'Gees.

All enemies deal damage to the Soul Castle when making contact with the gate.

  • Soul Noobs, Soul Guests and Mini Soul'Gees deal 5 damage to the Soul Castle.
  • Soul Warriors, Soul Berzerkers and Soul Ravagers deal 10 damage to the Soul Castle.
  • Soul Tanks deal 12 damage to the Soul Castle.
Image Name Appearances & difficulty Special traits Mysteliate immunities
Soul Noob
Soul Gates 1-4
None ?
Soul Guest
Soul Gates 1-4
None ?
Soul Warrior
Soul Gates 2-4
None ?
Soul Berzerker
Soul Gates 3-4
Occasionally spins, increasing movement speed. ?
Soul Ravager
Soul Gate 4
Blocks projectiles with claws, and uses a variety of swipes. ?
Soul Tank
Soul Gates 4-5
When close to a player, it slowly raises its arms then smashes the ground, creating a small shockwave with high damage and knockback.
Mini Soul'Gee
Soul Gate 5
None

Statistics

Name Point reward EXP reward Health Defence
Soul Noob 20 0 500 ?
Soul Guest 10 0 200 ?
Soul Warrior 50 0 10,000 ?
Soul Berzerker 60 0 9,000 ?
Soul Ravager 80 0 12,000? ?
Soul Tank 500 0 70,000 ?
Mini Soul'Gee 25 0 12,000 ?

Basic information

All enemies can push both enemies and players alike, apart from Soulless Tanks, Soulless Bombers and Mini Soulless'Gees.

All enemies have a chance when spawning to either act as normal, or to permanently target the Soul Castle.

All enemies deal damage to the Soul Castle when making contact with the gate.

  • Soulless Noobs and Soulless Guests deal 5 damage to the Soul Castle.
  • Soulless Warriors, Soulless Berzerkers, Soulless Ravagers and Soulless Tanks deal 10 damage to the Soul Castle.
  • Minion Soul'Gees deal 12 damage to the Soul Castle.
  • Soulless Bombers deal 20 damage to the Soul Castle.
Image Name Appearances & difficulty Special traits Mysteliate immunities
Soulless Noob
Soul Gates V1-V4
Deals 30 damage on contact.
Soulless Guest
Soul Gates V1-V4
None
Soulless Warrior
Soul Gates V2-V4
None
Soulless Berzerker
Soul Gates V3-V4
Occasionally spins, increasing movement speed. None
Soulless Ravager
Soul Gate V3-V5, Soulless Weegee
Blocks projectiles with claws, and uses a variety of swipes.
Soulless Bomber
Soul Gate V4-V5, Soulless Weegee
Blocks projectiles with bomb, explodes and deals 80 damage in an area on contact with a player or the Soul Castle.
Soulless Tank
Soul Gates V4-V5, Soulless Weegee
When close to a player, it slowly raises its arms then smashes the ground, creating a small shockwave with high damage and knockback. Automatically targets the Soul Castle after staying alive for a certain time.
+ (Weegee summoned only)
Minion Soul'Gee
Soulless Weegee
Explodes and deals 80 damage in an area on contact with a player or the Soul Castle.

Statistics

Name Point reward EXP reward Health Defence
Soulless Noob 20 0 100 0
Soulless Guest 20 0 100 0
Soulless Warrior 20 0 10,000 0
Soulless Berzerker 60 0 9,100 0
Soulless Ravager 20 0 12,000 0
Soulless Bomber 20 0 1,500 0
Soulless Tank 500 0 70,100 ?
Minion Soul'Gee 20 0 12,000? ?

Basic information

Most enemies (excluding Shadow of Noob 1 and Shadow of Noob 2) have a random follow pattern. This means they may sometimes go slightly to the left or right of their target.

RandomNoob1, RandomNoob2, RandomNoob3, RandomNoob4, Stone Noob, Corroded Noob, Steel Noob and Spammer Noob can all wield a variety of items.

Image Name Appearances & difficulty Special traits Mysteliate immunities
SwordNoob1
Wave 1
None None?
RandomNoob1
Waves 2-3, 6-14, 21-25
None None?
SwordNoob2
Waves 2-5
None None?
RandomNoob2
Waves 2-3, 21-25
None None?
FreezeNoob3
Wave 2
None, but is meant to shoot freezing bolts. None?
RandomNoob3
Waves 3-16, waves 21-25
None None?
SwordNoob4
Waves 3-6
None None?
FreezeNoob4
Waves 4-7
None, but is meant to shoot freezing bolts. None?
RandomNoob4
Waves 7-13, 15-19, 21-25
None None?
StoneNoob
Waves 5-25
None None?
InvisNoob
Waves 6-19, 21-25
Mostly invisible. None?
CorrodedNoob
Waves 8-25
None None?
SkeletonNoob
Waves 11-19, 21-25
None None?
SteelNoob
Waves 12-19, 21-25
None None?
HammerNoob
Waves 13-25
Occasionally swings his hammer, dealing damage and forcing opponents to sit. None?
SpeedHackerNoob
Waves 13-19, 21-25
Runs at extreme speeds towards the nearest player. None?
SiegeNoob
Waves 14-26
Uses his weapon to block projectiles and deal 50 damage, forcing opponents to sit. None?
Giant Noob
Waves 15-25
None None?
SpammerNoob
Waves 17-19, 21-25
Covers the player's screen with lots of spam text upon hit, lasting a short bit. None?
HpHackerNoob
Waves 17-25
None None?
SuperHammerNoob
Waves 18-25
Occasionally swings his hammer, dealing damage and forcing opponents to sit. None?
FlamerRayNoob
Waves 21-25
Fires bolts of flame which deal continuous damage in increments of 10 for each body part hit. None?
SuperSiegeNoob
Waves 23-26
Uses his weapon to block projectiles and deal 80 damage, forcing opponents to sit. None?
Shadow of Noob
During the Newbiemancer fight (wave 29)
Both the shield and the sword block projectiles, uses a variety of moves to attack players. When not attacking, the shadow exposes its body by putting its shield to the side.
Shadow of Noob 2
During the Newbiemancer fight (wave 29)
Uses a variety of moves to attack players.

Statistics

Unlike other chapters and events, most enemies in the NR2 event often have fixed damage upon contact which has a cooldown. Enemies which do not use this fixed damage feature will have an N/A in the 'Contact Damage' column.

Name Point reward EXP reward Health Defence Contact damage
SwordNoob1 20 20 100 ? 3
RandomNoob1 20 20 100 ? 10
SwordNoob2 20 20 120 ? 3
RandomNoob2 20 20 120 ? 10
FreezeNoob3 20 20 140 ? 10
RandomNoob3 20 20 140 ? 10
SwordNoob4 24 24 160 ? 3
FreezeNoob4 20 20 160 ? 10
RandomNoob4 20 20 160 ? 10
StoneNoob 50 50 400 ? 10
InvisNoob 15 15 100 ? 3
CorrodedNoob 30 30 900 ? 10
SkeletonNoob 52 52 1,300 ? 5
SteelNoob 90 90 1,300 ? 10
HammerNoob 100 100 4,000 ? 10
SpeedHackerNoob 18 18 200 ? 30
SiegeNoob 160 160 6,000 ? N/A
Giant Noob 1,500 1,500 12,000 ? 80
SpammerNoob 30 30 300 ? 10
HpHackerNoob 1,000 1,000 10,000 ? 10
SuperHammerNoob 1,300 1,300 15,000? ? 10
FlamerRayNoob 1,500 1,500 20,000 ? 10
SuperSiegeNoob 1,400 1,400 20,000 ? N/A
Shadow of Noob 0 0 ? ? N/A
Shadow of Noob 2 0 0 60,000? ? N/A

Basic information

Image Name Appearances Difficulty Special traits Mysteliate immunities
Ice Knight Throughout the event, from the start to before the MerryWrath fight.
None None

Statistics

Name Point reward EXP reward Health Defence
Ice Knight 0 0 15,000? ?

Basic information

Image Name Appearances & difficulty Special traits Mysteliate immunities
Grass Knight Throughout the event, from the start to before the SpringWrath fight. None None
Sentinel Knight During the Spring FOE fight during his second phase. For each Sentinel Knight alive, Spring FOE gains 10% additional defense. If there are enough knights alive at once, players start to deal negative damage and heal Spring FOE. None

Statistics

Name Point reward EXP reward Health Defence
Grass Knight 150 0 18,000 0
Sentinel Knight 200 0 20,000 0

Basic information

Image Name Appearances & difficulty Special traits Mysteliate immunities
Zombie
Throughout the event, from the start to before the Hallo FOE fight.
None None?
Demon Knight
Throughout the event, from the start to before the Hallo FOE fight.
None None?
Devil Knight
After the Hallo Knight fight, before the Hallo FOE fight.
None None?
HalloOrb
Summoned during the Crisis HalloWrath fight.
Fires an orb every second at the nearest player, dealing 30 damage. Fires twice per second during Crisis HalloWrath phase 2.
BindingBriar
Summoned during the Crisis HalloWrath fight.
Spawns around all players, trapping them until enough damage is dealt. + (bugged)

Statistics

Name Point reward EXP reward Health Defence
Zombie 8 8 ? ?
Demon Knight ? 8 ? ?
Devil Knight ? 8 ? ?
HalloOrb ? 100 15,000? 0
BindingBriar ? 0 20,000? ?

Basic information

Name & image Appearances & difficulty Special traits Mysteliate immunities
Glitchster
Stages 1a, 2c, 7
Deals 12 damage on contact. None
Glitch Warrior
Stages 1b, 2b, 2c, 7
Lunges its sword when near a player. None
Glitch Ravager
Stages 2a, 2c, 7
Slashes and spins its claws periodically, blocking projectiles.
Glitch Trooper
Stages 2b, 2c, 7
Fires projectile-deleting bullets at a decent rate. Teleports when approached, with a cooldown.
Glitched Rocky
Stages 4, 7
Throws hefty glitch rocks at the nearest player, dealing damage in an area.
Glitched Water
Stages 5, 7
Can either create a damaging puddle under the nearest player or fire a long-ranged laser at the nearest player.
Glitch Tank
Stages 6, 7
Periodically slams the ground in front of itself, dealing incredible damage.

Statistics

Name Point reward EXP reward Health Defence Arcade Force
Glitchster ??? ??? ??? 0 10
Glitch Warrior ??? ??? ??? 0 25
Glitch Ravager ??? ??? ??? 0 35
Glitch Trooper ??? ??? ??? 0 20
Glitched Rocky ??? ??? ??? 0 30
Glitched Water ??? ??? ??? 0 40
Glitch Tank ??? ??? ??? 0 50

Basic information

All enemies have a chance when spawning to target exclusively the HyperCube, an object in DAL2 that players must protect.

Name & image Appearances & difficulty Special traits Mysteliate immunities
Glitch Noob
Stages 1, 1B, 2, 2B, 2C, 4, 5
At close range, swipes 4 times for 15 damage each, and at long range, dives towards the player a decent distance, dealing 30 damage. None
Glitch Knight
Stages 1B, 2, 2B, 2C, 5
Slashes its sword when near a player. At long range, slashes downwards to create a 50 damage slashbeam. None
Glitch Ranger
Stages 2, 2B, 2C, 4, 5
Fires bullets at a decent rate. Teleports when approached, with a cooldown. Projectiles and guns do not block projectiles.
Glitch Invis
Stages 2C, 5
Invisible. Turns visible when about to strike, and turns invisible afterwards. Attacks by slashing its scythe while dashing a large distance, dealing 50 damage. Can be jumped over.
Glitch FlamerRay
Stages 4, 4B, 5
Can either spray flames ahead for a moment while moving, or be stationary and slowly turn in a circle counterclockwise, spraying flames along the way. Both deal rapid damage to players inside and inflict a damage over time effect.
Glitch Siege
Stages 4B, 5
Occassionally swings its ram for 40 damage, dealing knockback. Can also do a very fast ram charge, warning given via an exclamation mark ([!]), which deals 150 damage, and creates an 80 damage grounded expanding ring on hitting a wall or the HyperCube. Very high chance of targetting the HyperCube.

Statistics

Name Point reward EXP reward Health Defence Arcade Force
Glitch Noob 75 0 ??? 0 110
Glitch Knight 200 0 ??? 10 125
Glitch Ranger 600 0 ??? 10 120
Glitch Invis 500 0 ??? 70 (temp)
0
130
Glitch FlamerRay 1,400 0 ??? 20 145
Glitch Siege 1,500 0 ??? 30 150

Basic information

Image Name Appearances Difficulty Special traits Mysteliate immunities
??? ??? ??? ??? ??? ???

Statistics

Name Point reward EXP reward Health Defence
??? ??? ??? ??? ???

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