Boss Fighting Stages Rebirth Wikia
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HalloWrath is a non-canon boss.

“
Now, face your fear!
”
— HalloWrath

HalloWrath

HalloWrath is cloaked in grey and dark green robes, with a pair of light green wings on his back and a helmet with green horns and pumpkins, and wields a purple, bony scythe.

Boss Information

Chases down the nearest player, slashing at them with his scythe.

Name Description
Spooky Energy Disc HalloWrath fires a vertical black energy disc in the direction he is facing, dealing moderate damage to players in its path.
Terror Shockwave HalloWrath flips his scythe upside down and knocks it onto the ground, releasing a green and orange shockwave near him that damages players.
Scythe Dashslash HalloWrath dashes towards his target's position, shortly after slashing with his scythe, dealing high damage. In phase 2, the dash leaves behind a temporary trail of fire that rapidly damage players.

At 500,000 health, HalloWrath gains the following skills alongside his previous ones:

Name Description
Terror Detonation HalloWrath slows down, releasing a black and orange explosion of terrifying energy, killing all players too close to him.

“
Feel the wrath of terror!
”
— Crisis HalloWrath, unleashing his full power.

Crisis HalloWrath

Crisis HalloWrath wears a dark black cloak with orange and grey trimming, adorned with decorative skulls and pumpkins. He sports a vampiric collar alongisde a large pair of green wings on his back, as well as a helmet with green horns and pumpkins. His text appears in bright orange Creepster.

Boss Information

Chases down the nearest player, punching at them in phase 2. Surviving his fight will award the player with 30 BP.

Name Description
Scythe Lacerations Crisis HalloWrath forms his scythe and swings it ahead three times in quick sucession, each dealing decent damage before he dissipates it.
Spooky Energy Disc Crisis HalloWrath fires a vertical black energy disc in the direction he is facing, dealing moderate damage to players in its path.
Pumpkin Throw Crisis HalloWrath throws ahead three pumpkins one by one, each dealing moderate damage on hit.
Dragonhead Crisis HalloWrath summons and promptly fires a dragonhead, dealing moderate damage in a small area when the projectile hits a player or object.
Bat Swarm HalloWrath brings his hands together while infusing them with dark energy, releasing a swarm of bats towards a random player, applying a damage over time effect on hit.
Blazing Charge HalloWrath pauses briefly, then charges at the nearest player, damaging players with his punches and leaving behind a temporary trail of fire that rapidly damages anyone who touches it.
Crisis Terror Detonation Crisis HalloWrath pauses in place and raises his fist, infusing it with energy, before slamming the ground, unleashing a large black and orange explosion of terrifying energy, killing all players too close to him.
Summon Crisis HalloWrath summons a glowing orange Hallo Orb slightly behind him which fires projectiles at the nearest player every second, dealing 30 damage. The orb can be killed by player attacks, but deals damage on contact. Fires at double the speed in phase 2.

At 1,500,000 health, Crisis HalloWrath heals back to full health, using his old moves with some of them being upgraded, alongside new ones:

Name Description
Scythe Summon Crisis HalloWrath forms his scythe and initiates 5 attacks with it before it dissipates. Attacks he may use are Scythe Lacerations, Scythe Slashwaves, and Crisis Terror Detonation. Scythe Lacerations is nigh identical to in phase 1, though the third slash doesn't directly deal damage, but instead creates a slashwave that accelerates, dealing mediocre damage to players as it glides. Scythe Slashwaves has Crisis HalloWrath slash his scythe twice slowly, creating two slashwaves.
Rupturing Blow Crisis HalloWrath readies his fist, dashing towards his target before releasing a hefty punch, immediately killing hit players.
Dragonhead Siege Crisis HalloWrath promptly summons 3 dragonheads, sending each one with small delay. The first two are projectiles that deal moderate damage in a small area on contact with a player or object, whilst the third is fired as an instant laser that explodes underneath the player, immediately killing the target if not dodged. All dragonheads will target the same player.
Frenzying Bat Swarm HalloWrath brings his hands together while infusing them with dark energy, releasing a swarm of bats towards a random player, applying a damage over time effect on hit. The bats chase their target for an extended period of time, and on applying their damage over time, attempt to chase a new target.
Intense Blazing Charge Crisis HalloWrath halts and readies himself, before swiftly gliding a long distance in the direction of his target, greatly damaging and leaving behind a temporary trail of fire that rapidly damages anyone who touches it.
Crisis Spooky Energy Discs Crisis HalloWrath fires a vertical black and orange energy disc in the direction he is facing, then halts to fire a horizontal one in the direction he is facing. Both deal moderate damage to players in their paths.
Crisis Spooky Energy Discs: Rapid Fire Crisis HalloWrath heavily slows down, shortly after firing many horizontal black and orange energy discs in the direction he is facing. Each disc deals moderate damage to players in its path.
Spirit Storm Crisis HalloWrath halts for a moment, proceeding to spin around in a storm and quickly move towards players, becoming immune to all damage. Haunting dragonheads are fired in a set pattern around himself, dealing 80 damage to any player hit by a dragonhead, and the storm rapidly damaging players who touch it. Grounded shockwaves are released periodically throughout the move, requiring nearby players to jump over them.
Haunter Hail Crisis HalloWrath vanishes instantaneously, reappearing in the sky while becoming immune to all damage, and from the air begins firing a stream of haunting dragonheads at the nearest player.
Binding Briar After a few seconds of Haunter Hail, Crisis HalloWrath summons a coil of vines around every player, trapping them until they destroy them. After a few seconds, bats will swarm areas where vines were summoned, killing players who have not escaped.
Trick or Treat After Binding Briar, Crisis HalloWrath randomly chooses Trick or Treat, his choice indicated by dialogue. Treat has him dive towards the nearest player, dealing damage in an area by crashing to the ground, then punching the ground to release an outwards-moving grounded shockwave. Trick has him dive towards the furthest player, dealing damage in an area by crashing to the ground, then punching the ground to release an inwards-moving grounded shockwave.

Trivia

-Crisis HalloWrath's model was created by EvilJacobthehero2013.

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